Cybersecurity lessons learned from online game cheats

When playing a video game, you almost certainly want to win or at the very least demonstrate real expertise. According to a recent Irdeto Global Gaming Survey, cheaters make it much less fun.

According to the report, cheaters have harmed the gaming experience of 60% of all online video game players across the world. Viruses, exploits and hardware and software alterations are some of the means used by these digital cheaters. Some players can even bypass anti-cheat systems, giving them an edge over their opponents. At first glance, this might seem like a problem that only affects game producers and their customers. However, as the number of cyber scams increases, so does public knowledge of comparable flaws. Many current IT infrastructures already have them. Do you work with distributed security solutions across many personal devices and offsite hardware in a hybrid work environment? When it comes to lack of visibility and control, you might encounter the same challenges as game creators.
What can security specialists from various companies learn from games?

Win at online games

Multiplayer online games are becoming increasingly popular. Game developers have struggled to meet the demand for new content because of this. At the same time, they must ensure that their games are fair and balanced for all participants. In the gaming world, cheating has always been a problem. Cheating strategies evolve in tandem with advances in technology. Software vulnerabilities are a typical approach for online game cheaters to gain an advantage. These are flaws in the coding of a game that unscrupulous players can take advantage of to gain an unfair advantage. Some of these may be minor glitches that allow players to move faster than they should. Players can see past barriers and manipulate other player characters using more advanced means. While some vulnerabilities are created on purpose by cheaters to gain an advantage, others are discovered by chance. In any case, game producers should react quickly to fix the vulnerability and update the game code. However, many gamers are aware that not all game manufacturers provide patches in time, if at all. . Players can be vulnerable to exploitation for weeks or even months because of this.
At work, online games

By modifying the game code saved on their local devices, online gamers can “beat the system”. Of course, the development teams have no influence on this. It sounds like how malicious actors could take advantage of flaws in today’s IT architecture. The key is a lack of sight and direct control. Developers don’t always have full control over how players access and modify game code. Many IT system administrators today face the same challenge.

Additionally, companies are moving away from on-premises IT infrastructure and toward a hybrid workforce. They are increasingly vulnerable to new attack vectors. People in hybrid workplaces access corporate data and applications using offsite hardware and personal devices. The result is a complex network of access points that are difficult to protect and monitor. Data and applications are now dispersed across various on-premises and cloud-based servers, making modern IT systems less centralized. As a result, there are gaps in visibility and control that attackers could take advantage of. IT administrators must strive to protect data and programs on a decentralized network, just as game creators must establish a level playing field for all players. This is true regardless of the location of the data. However, conducting this kind of activity requires a mental adjustment. Many security models are outdated, and we need to recognize that.

Data protection with less physical control

In recent years, the notion of Zero Trust security has gained popularity as a way to protect digital environments with less physical control. Zero Trust is founded on the idea that all users, regardless of location or device, should be considered.