The 4 worst power-ups in classic games

The 4 worst power-ups in classic games

The 4 worst power-ups in classic games

Everyone benefits from a nice power boost, especially in precarious circumstances or in the face of overwhelming odds. There are power-ups that are so terrible they’re almost troll devices, but the right power-up can be a game-changer and the difference between life and death. It’s sad that these 4 things can be considered an improvement, ranging from speeding up a game to providing players with slightly more effective weapons than a slingshot. These are the four worst bonuses in video games.

The fastest trick (Mega Man 3)

It almost seems fitting that defeating perhaps the weakest robot master in the entire series results in the worst power-up in a Mega Man game. The first boss in Mega Man 3 is called Top Man, and when Mega Man defeats the twist titan, he unfortunately receives the top spin.
This melee strike requires close proximity for Mega Man to be effective, and outside of Shadow Man, this power-up is essentially worthless due to the low damage it deals. Oddly enough, Mega Man’s arsenal for his appearances in Super Smash Bros. Ultimate featured the top spin because it was memorable enough to use.

Sneakers (Sonic The Hedgehog)

This is usually an example of an unintentional mistake or poorly thought out idea when a character leaves the screen and launches into the vast unknown to a presumed death. No power-up in the original Sonic the Hedgehog games for the Sega Genesis was as dangerous or wasteful as Sonic’s running shoes, which speeded up an already fast game and sent the title hedgehog blindly into danger. It would have made perfect sense if the shoes turned Sonic into an inscrutable speed demon, similar to how the Super Mario Bros. superstar. served its purpose. Going too fast is one thing, but going too slow is another.

Slow down (Gradius III)

In Konami’s frantic Gradius III, agility and speed are just as vital as any weapon upgrade, even going as far as players’ first power-up receiving a speed boost. Additional upgrades increase firepower and intensity, but an insane speed “upgrade” makes things unstable quickly.

No amount of lasers or explosives can hide the truth that it’s now so much easier to die and start over. Gradius III allows for player-chosen upgrades, so it begs the question of why anyone would select it at all.

Excalipoor (Final Fantasy V)

When a weapon is so absurd that a key adversary is exiled to an unknown location just for possessing it, that’s bad news. The Excalipoor in Final Fantasy V, arguably the weakest weapon in all Final Fantasy games, has a tragic story to tell in this regard. Players can obtain the weapon after defeating the hulking Gilgamesh and marvel at his insanely high stats until it’s time to use it in battle. Regardless of the character’s level, the Excalipoor only does one point of damage.

The Mop (Chrono Trigger) In general, household items have never made decent weapons, and this rule holds true even when getting the junior mop in the game. This item can only be obtained by doing the Effectively flying to Nu found throughout the game, which is unfortunate as Chrono uses it as a sword.